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:iconellastasia:

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i did this last night figuring i'd come back to it today...and when i looked at it...it looks like absolute CRAP!!!! so needless to say, it goes right in the trash bin. sorry guys, my inspiration level's been kind of low lately...any advice on doing this egyptian sort of thing??

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:icondelosomp:
:no: I have no clue. Good idea though. Maybe it's one of those put down look at later projects.

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-Ash
"A day without DelosoMP is like a day without sunshine".
:iconnyxen:
What? This doesn't look like crap! Its all cool looking and stuff.

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Pyro burnin' mah biscuits! :flame:
:iconirie-images:
my muse is drowning myself...
i dont think it looks like crap..i think u need to step back and look again

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"Salvador Dali Quotes"
+ The problem with the youth of today' is that one is no longer part of it.
+ When the creations of a genius collide with the mind of a layman, and produce an empty sound, there is little doubt as to which is at fault.
:iconellastasia:
aw thanks for the compliment :) it just didn't quite come out the way i pictured it :|

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:horns: :rose: :rose: :horns:
:iconellastasia:
aw thanks :) It's just not doin it for me :( I'm going to redo it though...we'll see how it comes it next time :)

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:horns: :rose: :rose: :horns:
:iconellastasia:
yeah you're right...the pose just didn't come out right, and i don't know what went wrong ahh...well i'm going to try it again :)

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:horns: :rose: :rose: :horns:
:iconnyxen:
Its a cool concept. :nod:

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Pyro burnin' mah biscuits! :flame:
:iconellastasia:
thankyou! :) Maybe if i coloured it in it wouldn't look half so bad..hmm

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:horns: :rose: :rose: :horns:
:icondelosomp:
That's the spirit! :D

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-Ash
"A day without DelosoMP is like a day without sunshine".
:iconlupinator:
This stuff happens to me all the time... It looks good when your nose is buried in the paper but when you come back to it with a more objective viewpoint, everything looks quite a bit differently. The problem is with taking enough objective views at the thing to catch your mistakes a bit early on and before it's a tad too late! (before I get into the actually crit, I'll give you a little advice)
One good method is to take breaks often... take them at little stages in the image, or at tough spots... walk away for a snack, or a class of water, and just stand back for a moment and star at the image from a distance, and at different angles... That seems to help me quite a bit, but it's not perfect either... I make tons of mistakes...
Also, as a friend, as someone with the slightest bit of critical eye if anything looks "off" in the image... Make sure to separate their legitimate crit from something that's just their personal preferences too... You be the call on that...
And, another extraordinarily good method is to take a picture of the sketch before you start going too far... for some reason, this has aways works wonderfully for me... making the entire image completely 2D seems to work better in any real life situation, hands down. That's why all the errors on the finished product become so painfully obvious when you are done and have it scanned...

Okay... now... for what I see here.

First of, I'm absolutely in love with the face and head dress... it's one of the most magnificent renditions I've seen! I'm utterly jealous of it, truth be told... It's imaginative, creatively executed, and completely realistic... Bravo!!

The cycle is also very artistically done, and the metal effects are masterfully rendered... that really impresses me, since many people just can't render metals so nicely...

Overall, it's really quite obvious you did your research here, and I'd call this a huge success in many ways...
Now for the other side of the coin, there are some crits to distribute...

First off... haha! You totally weren't kidding about the pin-up look here... Lots of skin, or is it fur? That's what I can't decide on? You should make that a bit more clear... the shades look rough enough to suggest fur... but the outlines of the anatomy are too smooth, exactly like skin... I suppose that doesn't matter too much, but you might want to clear things up a bit. If it's skin, then smooth things out and round the shades outwards so it removes some of the jagged effect. If you asked me though, I believe you were going for the fur look... so in that case... kinda treat the fur like clothing in a small way... were parts of the skin fold add in little jags, and maybe an individual line or two for toughs of fur and strands of hair... Also, in this case, the outlines on the anatomy are far too smooth, put little zig zags and such into the equation to give a more rough and wild look... Here are some pictures to help exemplify!
([link]) ([link] bottom sketch) ([link]) now, you can see my work is a little more cartoony, so I kinda stylize and don't follow the principles exactly... but you get the point...
([link]) ([link]) here is some friends work... Basically, just look for the logical areas that might have protruding hair.... the areas that either curve, have sharp edges, or pend on the body... like clothing...

Okay... Next up is the boobs! HAHA, oh wow... those are nice aren't they? But, appropriate actually... Sekhmet was actually know as a motherly figure as well... and I think I actually saw a little stone figurine of her breast feeding one of the pharaohs in a museum once... so yeah... large knockers are appropriate. However, with large can-cans come large responsibility... they are quite menacing to pay justice in artwork... The left side bewb in my honest opinion is just fine... but the right side one needs a little work... First, I'd drop it down a tiny bit, and maybe push it to the right a little more... add a gap in between the two breasts aswell... because the garments doesn't push them together... you'd actually have a bit of a space between the cleavage... separate the two completely. That's something small pretty though.

Next is the arm... the bicep part of the arm is a bit too short... it kinda sucks at this pint because you've already begone to add jewelry... but it could be reworked... otherwise... it's not actually all that noticeable.

Finally, you're biggest issue is definitely in the lower torso... but is also the most easily fixable! The hips need to be much wider... the hour glass shape needs to start much higher... I don't know if I have any refs... well... okay, I have one... but the figure is kinda covered :[link]) For a figure like her's the curves quite large... and exaggerated... very womanly. So for the shape... you'd essentially have the ribs the tapper down from the shoulders... (so far so good) but they would start expanding outwards again right at the end of the ribs... or near after.... (that is the diveted look of the hourglass figure). So they continue to curve outwards from that point and then begin to edge back inwards again until they reach the hips--with should actually be the same, if not slightly wider than the shoulders. There begins another little dip and the figure expands out again and follows the length of the leg for some nice thick thighs!

Yep, I suck at explaining things... so I hope this makes sense to you. If you asked me, I personally believe this is quite salvageable, and I'd almost try that considering how nicely you nailed the upper half!

This be a long comment! I really shouldn't have time for this... :(

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Bryan Mischke

My Artwork & Photography :3

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June 22, 2007
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